Vehicles and persistent objects
The reason behind this blog is to share crazy ideas we/the community come up with and to give you a glimpse behind the doors of our studio. What you are going to see in this blog section are things that aren't ready for release and most likely very very broken as you'll see shortly.
A synonym of dynamism is movement. Scenery developers spend an incredible amount of time and resources developing algorithms to move vehicles around a
The Skypark Online turns your simulator into a dynamic world. I know that sounds so....buzzwordish, but there really is no way to express everything this means in less than a short novel of text on your screen! Essentially our tools allow us to create notable/trending real-world scenes on the fly, no custom scenery installs, no library of objects to keep track of, no sim restart.
The images below show what you would see in-sim if you flew over the rear gate at Area 51 this Friday while conn
I'm excited you're here. This is our official site for company news, development updates, user feedback, discussions and support for users of The Skypark. An active subscription is NOT required so come one, come all!
I believe that to build a great product we not only need great minds behind the scenes, we really need input from the community. Of course openly asking for that is like wanting to sit behind a 747 during run up...
We're going to get blasted with both great feedback t
We have been hard at work for the past year bringing lots of ideas together in what we call The Skypark. You can learn more about its features on the Orbx Store page here: https://orbxdirect.com/theskypark
The main idea is one of a dynamic and persistent world that every member of The Skypark shares. The definition of persistence is vague. Everyone has it's own definition and it's hard to wrap our heads around what a persistent world is. Here's me tryin