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Hello Guest, welcome to the Pilot Portal!

This is the official portal for company news, developer updates, user feedback, discussions and support for users of The Skypark. *

* purchase of The Skypark is not required to join or participate in this community portal.

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  1. Last week
  2. Earlier
  3. latest bit of info: https://orbxsystems.com/forum/topic/174037-the-skypark/page/4/
  4. is this project abandoned or something there are literally no updates since last fall
  5. From our latest post on Medium: https://medium.com/@parallel42/parallel-42-and-prepar3d-v5-support-2422340bb59f
  6. I wish to know this too, but with the way things are going with this virus, it sure doesn't seem like anything is progressing fast enough. If this could have been released already, these guys probably would have sales way higher then about any other time. Now I heard Prepar3d v5 is possibly coming out on Tuesday the 14th of April, I'm sure that there are many P3D people going to be taking a look and maybe buying it. With Vatsim, and IVAO setting new records everyday with people online, I bet there will be a lot of more as this virus thing keeps going. So, Devs, maybe if there is a way to do it sooner, can we get this thing out???
  7. Hi guys, ok I've have used FSEconomy and FSAirlines, both systems are about earning money and having things to spend on. In Both you have to fly, earn money and buy your aircraft, really not a great idea as you spend more time trying to earn the money to deal with that. It gets old. On top of that, you have to deal with aircraft fees (FSE), FSAirlines added wear and tear on parked aircraft, and the list goes on and on. So with a system that really wipes that out and gives us just the profits of doing a job, instead of dealing with all the everyday things that just make it harder (think of AirHauler 2). You never really seem to get anywhere. In FSEconomy, once you have an airplane, and your Homebase (FBO), after that what else do you do? FSAirlines at least gave you the option of buying a house, a car and a few thinngs to put into it. So, what can we buy with our profits? And I think there are a great deal of possibilities, maybe you can start with renting an apartment, later on buying a house, a nice car, etc. I can see a lot of possibilities, and if you please gives the Devs some ideas as to what kinds of things beyond what I was just sharing, they will be happy to respond in kind. I could even see like having a special event, you use some of your bucks you earned doing jobs, and you can participate. But the ideas are not limited to just that, think of things and share, no idea is dumb unless you don't share. I am glad that we don't have to worry about earning the money to buy the plane again, I have several Payware airplanes I'm really dying to fly on such a system.
  8. Hello there! Im looking forward for this addon as well. hope its released soon! regards from sunny Spain!
  9. all we ask is that you please let us know what's going on, we are totally in the dark and all. By way of the video, do you have an actual office? Can you work at home? Ok, last word for me is Please stay safe during the current emergency. See ya guys.
  10. March 18, i think it was 3dmax trick, no response, no update, no timeline....
  11. Amen, the need for SkyPark is great. Please update the timetable.
  12. The original poster in this thread raised the most critical question. If earned "money" is the motivator, then one should feel like it can be used for something useful. I've been in FSEconomy for about 3 years now. I love the concept. It has motivated me to fly in sim much more than I would otherwise and made me explore places I would not have visited. But it has a fundamental limitation--sure at first you make money to buy a plane, which you then use to make money faster, which you can then use to buy a bigger plane, etc. But then what? Looking through various posts and the developer's replies to the people's questions here, it feels to me like the developers are not quite getting the point here. They talk about "not depriving the user from freedom". But to have no restrictions is pointless. There is no game if there are no rules. Otherwise, if we play soccer, for example, I can just grab the ball in my hands, punch the opposing players, and score as many goals as I want... But this is then pointless. There is no fun in it, no achievement. So, if you say: pilots can move anywhere, fly any plane they wish, have no restrictions on cargo/pax relative to the plane, then what's the point? I can just do the same flying in the sim... No restrictions, and no extra real dollar costs for me. Actually, this is one thing which I feel the FSEconomy is missing--the persistence of pilot location, not just plane's location. And yes, you can also buy a "voluntary" plane ticket to move between airports, but this makes no sense to me. Why should I handicap myself against others? If everyone is forced to pay for their transportation, then it will feel like those with more "money" can have more freedom to move. Think about the possibilities here: players can fly other players. We can pay extra for a faster jet travel which gets us there sooner. Players can offer "discount" travel and have competition. This "restriction" is what enriches the game. It forces players to look for creative solutions... Well, I hope you guys will deliver a good product, whenever it comes out, and will take note of the feedback people are posting here...
  13. Each and every day I fly my Cessna 404 Titan, dreaming of the day I can ditch FSEconomy for SkyPark… it is a dream that I hope will come true one day. Today I heard there are strange errors with FSEcomony, things that have been around for years. Please give me some hope about SkyPark coming out soon, I am getting tired of learning more and more about problems with FSEconomy. Anyway, thank you for all the hopes and dreams...
  14. Hello everyone, especially those at P42, Ever since I heard about this project, I've been watching it closely. I have been a totally blind simmer and streamer now going on four years, and I've always wanted something like this. The thing that interests me the most are virtual characters. Just how many virtual characters, and will they all be fully voiced? I also have to bring up accessibility. Just from a user interface perspective, ProjectFly, for example, is great. It's an app but it has a webpage inside of it where you manage everything. I envisioned the Skypark Anywhere experience to be the same thing with the SkyPad OS. Learning that this will not be available in the standalone Skypark was a blow, since the interfaces required to access high end aircraft are currently inaccessible, and the FMS design is what you're going for with the SkyPad aircraft panel. Lastly, since we really can't see the scenery in our sim and prefer spending our money on utility based addons like this one to enhance our sim, plus maybe some aircraft soundpacks and the like, will the Skypark work with mostly the default P3D scenery and maybe some freeware scenery? Assignment wise, what will the differences be between The Skypark and the Skypark online? Will assignments change in the Skypark? I'd probably get Skypark Online because chances are Skypark offline will just have the panel and thus an inaccessible interface. Thanks.
  15. Hello All, Just wanted to check in and say hello and to say that I am excited to give this a whirl for sure. Looking forward to release through ORBX. Regards SamC
  16. Hello All, Been watching this for some time now. Thank you for taking on such a huge task for us all. I currently live in a town called Harrietville,Victoria, Australia and would like to say hi to you all. Keen as mustard to get started and watching with eager eyes. Regards Sam Craig
  17. Will you be supporting MSFS 2020?
  18. You have wet my appetite and then some. Not only am I ready for this, I'm making plans!
  19. @Spizzo, If a couple of screens, and introduction footage don't get your imagination racing that's cool. Ideas aren't for everyone. We don't want to give a large panel access and then have to dissolve every idea into buckets of crap and great. We much prefer to build a product of this caliber by showing someone a box of bricks and having their imagination run wild to create. Your words don't scream inspiration, they scream desperation and that's exactly what development should NEVER settle for. So we ask you kindly to look at the pile of bricks before you and let your mind run wild, what have you always dreamed of doing in-sim. Don't be swayed by what the software might not be able to do right this moment for our team of testers (yes a whole team). Instead run without that limitation and express in words your wildest dreams, we'll create from there. //edson
  20. Wow really? I would imagine that to make sure this program is working perfectly, they are needing to do the test with the programmer right there to see what it's doing. Besides, if you ever seen the other software, you will notice that when it's released it's in need of very little fixing. Unlike other developers that never fix there stuff or do it with updates ever so often. They will have a product ready for market very soon and we will be able to jump in and use it. Thank you gentlemen for that video. That really went way above and beyond what most other developers do. They do teaser trailers that don't always show us what the actual program will be like. This was helpful in that we got to see the people behind the name. I do have my bank card ready for when it shows up...
  21. Why not rather giving beta access to have a large panel of feedback ? « Help us... » it’s your words. But how can we help with just a couple of screens and an introduction footage ? Best regards
  22. Hello gentlemen, Thank you for this information and interview. This sounds so much more exiting then other news we have gotten. This product is on my priority list when it is released. And when newer products and sims are released I will look forward to seeing even more developments here. Keep up the work and I will keep my attention on your products.
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